Thank you so much for playing this and leaving such detailed feedback.
Since the Battlemode is new, I need to get all the feedback I can get to make it better.
I will try to address some issues and answer some questions:
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I will nerf Ignatius, it can pretty much destroy most bosses even at the highest difficulty.
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The new patch UI will show HP regen and energy prod values.
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Spacerocks can kill your ships by rotating. This is by design. As not all their hitboxes are circular. I like the threat that is poses, discouraging people to walk into the asteroid field.
-Oh yes, energy does not carry over. It is one of the rules of the game that ships must start at 0 energy. Only specialized ships can break this rule.
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Kunai is definitely a difficult ship to get the hang of. I am myself figuring out various ways to make her useful. She is not very conventional.
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Recycle Fuel will be reworked next patch for sure. It has some issues.
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I will fix the issue of duplicate unlocks.
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I will show current stats of ships during the upgrade slotting screen for help with decision making
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Enemy hover + click - is in the works
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I have also noted some of the bugs you have mentioned.
I apologize for all the upgrade related bugs you ran into. I will take a good look at it to fix it.
Again, thank you for all the feedback you have left so far. I have taken rigorous notes and decided to rework parts of the battlemode based on your feedback!
I do have a few questions for you:
- Do you feel Kunai is underpowered?
- Do you feel the battlemode is too difficult? Or is the difficulty alright for the given format?
- What other games can you think of that are similar to Anachronium?