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Hello, thanks for commenting. Well, the game is born from an interesting mathematical concept, which is the prisoner's dilemma. Where there are two options: Betray or cooperate, and the rewards depend on the decisions you make.

- If both betray no one wins

- If both cooperate, they both earn 50

- If there is a betrayal and the other cooperates, the first one wins 125.

And that's it, the rest are mechanics to make the gameloop more engaging, such as items or asking questions.