## How Much Should I Let the Monster Mess With Chat?
I'm working on **Night Shift: The House**, a horror game where the streamer controls one survivor while **chat collectively controls another**.
I've got the basic chat controls working, and now I'm building the part I'm most excited about:
**Night Shift interfering with the players.**
Right now I'm testing the idea that Night Shift can steal an item directly out of chat's inventory.
I'm trying to decide what ability I should build next:
**A — Blackout**
Night Shift kills the lights in the room chat is currently exploring.
**B — Locked In**
Night Shift temporarily locks the doors around the chat-controlled survivor.
**C — False Command**
Night Shift corrupts the UI and makes one of chat's commands display incorrectly.
**D — Inventory Thief**
Night Shift reaches into the inventory and steals one of chat's items.
Which one would create the best panic without becoming annoying?
**A, B, C, or D?**
I'm leaning toward D, but I'm curious what other horror players/devs would pick.