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Hi there,  I just rated your game and thought I'd leave a comment here :) I absolutely love the character designs, they are soo cute! Really enjoy playing, and it gave me a great challenge trying to figure out the culprit. I did want to share a few small quality-of-life thoughts and a potential bug I noticed during my playthrough:

  • Dialogue UI: It would be super helpful to have the character's name at the top of the dialogue box so it's always clear exactly who is speaking.
  • Detective Notepad: A built-in notes feature where players can keep track of found information, key evidence, and cross-check suspicions would be a fantastic addition to the mystery vibe.
  • Charlie's Journal: Adding a visible "Close" button to the journal would be great! It took me a little while to figure out how to close it on my own.
  • Menu Interaction (Possible Bug?): When the clues menu or inventory is open in the Main Lobby, I can't click to investigate the rooms. I have to press 'Tab' to close the menu first before I can interact with the environment again.

Aside from those minor nitpicks, this is a wonderfully put-together mystery. Fantastic job on this! 

For our game  Sub Sonar, since we're currently working on a post-jam update, we'd be thrilled if you could give us your in-depth feedback when you have the time!

Hey, thank you so much for your feedback! I am def going to play your game. Currently playing all of them today, since I am more available. Can't wait to give you in-depth feedback xx

I loved the presentation page, it was really immersive! I also loved the music, which somehow made the whole game feel kinda cozy too. And I loved the artwork!

As for the critiques I have, I had quite a bit of difficulty understanding what I was supposed to do once the missiles started entering the screen. I would click on them, but some of them wouldn't get destroyed, and I would instantly lose health points. I feel like this mechanic could be explained a little more clearly so the player understands exactly what they're supposed to do.

I think the narrative is great and has a lot of potential, but it could have been developed a bit more. I also had some trouble understanding how the game fits the theme of the jam.

Another thing I noticed was the number of lives, it felt quite high, so maybe having fewer lives could make the game a little more challenging and engaging.

Overall, though, I really enjoyed the atmosphere, especially the artwork and music!