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I really liked it! I though the art and audio really fit the situation. The presentation, while simplistic, allows to instantly recognize the enemies and water. The original idea led to interesting situations where the player has to decide their movement carefully to plan how to get "movement ammo". It's really hard though, I can't beat it.

Good job!

I'm glad you liked it! I do agree that we could have made it a bit easier though, and we realized too late that it is very punishing if you die even once. Once the game jam is over, we will make it a little more forgiving :)