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every other rule makes that your skill decides if you die or not, but smelling makes luck decide if you walked into the wrong place you can't run because cobb can smell you. You can change cobb smells the player if their holding a candle. or remove smelling entirely it's genuinely awful game design👎

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Well, it isn’t just luck-based. In fact, smell is the weakest of the three senses (besides having no easy counter). You can keep a mental note of Cobb’s position and kite him around the map by listening for the sniffing sounds. Plan how you move around the map based on that, and come up with other strategies when it’s mixed with other senses.

I do think it’d be cool to add a way to mask your scent temporarily, but that’ll have to be for the remake.

Sniffing sounds that's a real thing ??

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that's just a skill issue, every time i got sniffed violently by cobb i just hop on the conveyer belt and run with the wind, keep a note that he's there, run other places. EZ

(+1)

That doesn't change the fact that smelling is bad game design. It wasn't a problem until the last level where there isn't convier belt and he runs toward ant sound after the first battery I would stand still and not make a sound far away and he would still sometimes get me with luck

then just be lucky, it really isn’t that hard as long as you grab the top left battery first