thanks!! yeah i didnt though of the collision issue but since a rage game should have a good player collision but hard platforms so ill keep that in mind!
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Yep! And if you're trying to make more "normal" platformers in the future, I'd suggest to look for some game feel tricks like input buffering, coyote time, and variable jump height. These are obviously not very relevant to this kind of game but from my experience with making platformers these are worth giving a try!