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ido24680

20
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A member registered 14 days ago · View creator page →

Creator of

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Yeah, i guess a toggle would be nice for that, thanks for the suggestion!

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Hey! Thanks, i appreciate the comment, the game was meant to be challenging and I'm glad you enjoyed. I personally still don't see how dashing to the moving direction would be better, i know it may feel easier but it's way more constricting and for me it just felt more natural to flick away and it enhanced the action of dashing to more than just pressing a button, that way it'd feel way more like an actual action. Though, if every comment until now said that, i guess it would be better. Thanks for the compliments, your game is awesome too!

Yep! And if you're trying to make more "normal" platformers in the future, I'd suggest to look for some game feel tricks like input buffering, coyote time, and variable jump height. These are obviously not very relevant to this kind of game but from my experience with making platformers these are worth giving a try!

Hello, nice game you made, definitely didn't try to beat for like 20 minutes before giving up xd. I like the music and the art, if i had one improvement it would be slightly smaller hitboxes, even though it's a rage game, the mechanics and trolls themselves are enough to drive someone insane, trust me :)

Hi, thanks for the feedback! My bad for the difficulty, I figured some people might point that out. I hope you enjoyed!

Very nice art style and game feel, i did get stuck on level 7 though, couldn't figure out how to get the last two feathers, but overall i liked it.

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Amazing work, as someone that plays Chopin and this specific piece too, it was very easy to keep playing for a while. I liked the clock checkpoint and the concept of the game is very creative and not something I have seen a lot before. It's always fun to see how other people push this engine and use it to make such amazing games. Good job my friend! 

Hey! Thanks so much for the amazing feedback, i agree that i might have made the game a little too hard, I just didn't want it to be boring and too easy. The dashing problem makes sense to me, even though i liked the idea of flicking away to dash. My thought behind it was more flexibility because locking it down to only 8 directions would feel too constricting for me. anyway, i appreciate the feedback, and I'll go ahead and check out your game too! 

I love music and sounds usage. Even though you didn't make them, you used them very well. Feels good to play, and i like the art style too.

Amazing game, i love the art work and the goblin eyes, it was really fun to play.

Thanks for the feedback! i appreciate the recommendations, and i actually thought about both of them and ended up with this version, though ill keep that in mind when making more games in this genre.

Oh, alright, didn't notice

Very nice models, enjoyable game loop, good job.

Good job, i like the rules and the roles of each type, very nice game idea.

Great game, very nice game feel and effects, the idea is cool too

Nice game, i liked the gameplay and tactical thinking.

Amazing art style, fun game.

Very nice game overall, amazing job with the models, and the idea we had on the theme was basically the same xd, i would add an option for adjusting sensitivity though, since it was too high for me.

Nice art and gameplay, very good game.

I really like the lighting and how you have to get closer to the messages to understand what they say, though I'm bad at these types puzzle game so if there was a goal to this game, i couldn't really find it.