Satisfying card movement. Solid gameplay design. Ability is a bit expensive to use, I would rather have a turn cooldown for ability, that would allow for deeper strategies.
Viewing post in Sharp Practice jam comments
Thank you! I'm glad you enjoyed the game!
I went with paid abilities to add a resource-management element. My original idea was to have a bills mechanic, similar to Papers Please, where you had to pay for all the abilities you used. Unfortunately, I didn't have enough time to implement it properly, so I decided to cut it from the jam version.