That IDE version is a little old, but ultimately the error has seemingly nothing to do with GMLive - it’s the compiler deciding to rebuild a texture group and then failing to do so because the file’s busy (?)
Rebuild cache file C:\Users\tlome\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Adventuren_EF3DEF1E_C78485E8\Adventureno3\Default\TextureGroups\_2048_131\Default.xml due to changed texture format
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.AggregateException: One or more errors occurred. (The process cannot access the file 'C:\Users\tlome\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Adventuren_EF3DEF1E_C78485E8\Adventureno3\Default\TextureGroups\_2048_131\Default.xml' because it is being used by another process.)
you could try killing GMAssetCompiler and/or Runner.exe processes just in case the previous run gets stuck?