Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Maybe due to my over-exposure to the trolley problem, the game for me was *never* about the culpability of taking action versus not, and in fact I only remembered that was the point on day 6.

Instead the point became almost ranking how worth saving each category of people is. With the emotional detachment of the plain text presentation, I made nearly every decision immediately and easily.

If there was a CEO or politician or celebrity involved, I would always pull the lever to their side no matter how many there were. If it was just between the other types of people, I would usually opt to save the 5.

The lineage looked something like this: CEOs < politicians < celebrities < scientists  = old people < pregnant women = children = workers = immigrants.

I'm not totally sure what to make of it, nor the way I chose to play it, but it's an interesting experience.

I think you got it. I was not trying to say this is natural, but how easy capitalism makes it look natural just by paying you.