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FIRST IMPRESSIONS:
Overall, shows some promise. I like the papercraft art style. The literal sword aiming with the mouse is interesting, but I wonder if players will prefer it over  more traditional action-game controls. The visual and aural tone is very solid. Kinda like a blend of Binding of Issac, Don't Starve, and some very old dark games from Newgrounds.


BUG REPORT: 
Beat some monsters in the first room by vaguely pointing my sword at them until they disappeared. A stern woman and some scribbles of children appeared, so I moved into the next room. (First went up, then went left.) Enemy in the second room zoomed around the room too fast to hit, then he came at me slowly, I hit him once and he disappeared, but then the doors stayed locked and the danger music kept playing. Can't figure out how to proceed. 3/3 health.

OVERALL: 
Needs a lot more work to turn it into a full game, but I like the idea and the tone. Whoever did the art has style. If the NPCs ever spoke to me or did anything but stand there, I probably wouldn't trust them!