Just writing to say I'm going to d/l again and will let you know the outcome - thanks for checking :
working fine with Windows - thanks again :)
(this was really, very affecting and interesting. I need to play this several more times I think. To what extent is the cremation site in the game build reflective of the 'actual' cremation site, in terms of size, layout, etc?)
Thanks for the feedback! I'm glad you got to play. The size and layout are generally similar to the actual location, with the cremation site itself being a short distance from the road and the sign and guard's shack being near the entrance. None of the locations are entirely fixed—the tiles have random heights and vegetation is distributed randomly, and the landmarks have general locations that they are randomly placed within. I wanted to play with making the site semi-procedural to see if this made it feel more alive.