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This game looks really cool. I love how it slowly changes as you progress. The sounds and art work really well together to make a fun game.

The minigames were decent. Though I hate the dials one with a passion. The connection minigame I failed first time as I moved my mouse too fast and it went over the wrong area, but didn’t fail it the next times!

I got stuck with the missions talking about area locations, I do not know which area is which so I just blindly had to check doors. Then I got stuck trying to find oil.

Really well made game. Great job!

(1 edit) (+1)

Thank you so much for your feedback! I had a feeling that we'd need to make the doors for the objectives more distinct- I actually had "Need to draw attention to the objective doors" as one of my tasks to work on next. The objectives are the newest element of the game so I was mostly focused on technical implementation (it's clear that I'm not a designer, haha). We'd love to hear any suggestions you have on what would have helped you know which door to go to. I'll also make sure our level designer puts the objective items in more sensical places than the randoms ones I put there for testing.

(I feel you on the dials minigame! I love it conceptually but I always just let that system get damaged lmao)