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That's all great feedback.  I think I got really happy and excited with the feeling I got from the game, but failed to convey clearly what is going on for the player. I think we call this "Too close to the game" syndrome. 

I also really thought about fully converting it to no WASD. A touch or click based game where it was very action-y, fast strategy, but very simple controls. I think I kinda left as just an idea. 

As it is, I call it complete, despite it's flaws. It was an exercise to get me back into a groove that I had been funked out of for a while. Not exactly a "game jam", but I did it with the intention of getting it done quickly. 

However!

I've taken a lot of the pieces of it and been working with another former n-Spacer to create something new, but similar. It's pretty neat and will be a much more complete game.

Sounds exciting - started following you on here so maybe I won't miss the next big thing! Good luck!