That's all great feedback. I think I got really happy and excited with the feeling I got from the game, but failed to convey clearly what is going on for the player. I think we call this "Too close to the game" syndrome.
I also really thought about fully converting it to no WASD. A touch or click based game where it was very action-y, fast strategy, but very simple controls. I think I kinda left as just an idea.
As it is, I call it complete, despite it's flaws. It was an exercise to get me back into a groove that I had been funked out of for a while. Not exactly a "game jam", but I did it with the intention of getting it done quickly.
However!
I've taken a lot of the pieces of it and been working with another former n-Spacer to create something new, but similar. It's pretty neat and will be a much more complete game.