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(+3)

I’m really liking what I see here. A few notes:

  1. Thanks for allowing us to play beyond boss death. Painting the entire play area took a fair bit of time, but was worth it.

  2. I have an idea for a new upgrade. Click Pulse - Cooldown 10/7/5/3/1 seconds (each upgrade reduces cooldown) Area 2/3/4/5 (upgrades) When you click, a small ‘explosion’ changes nearby tiles to blue. Bonus effect for last upgrade - Disables enemies in the radius (same as timed pulse effect, but on click)

  3. I’d love to see challenge maps. Smaller maps with fewer upgrades and you have to complete specific challenges for each map. Ultimately, this would end up being a time trial type thing for many players.

All that aside, I like what I see and I’ll be following this one for updates.