I’m really liking what I see here. A few notes:
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Thanks for allowing us to play beyond boss death. Painting the entire play area took a fair bit of time, but was worth it.
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I have an idea for a new upgrade. Click Pulse - Cooldown 10/7/5/3/1 seconds (each upgrade reduces cooldown) Area 2/3/4/5 (upgrades) When you click, a small ‘explosion’ changes nearby tiles to blue. Bonus effect for last upgrade - Disables enemies in the radius (same as timed pulse effect, but on click)
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I’d love to see challenge maps. Smaller maps with fewer upgrades and you have to complete specific challenges for each map. Ultimately, this would end up being a time trial type thing for many players.
All that aside, I like what I see and I’ll be following this one for updates.