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(1 edit)

What feels the most unbalanced beside the obvious 3-4 poison rush combo?

Pain Doll, definitely; primarily its fast cooldown.

Bleed seems underpowered; I’ve never seen any bleed builds that seem like they survive into the endgame. Poison ends up beating it every time, even though people have shield, because poison scales so much faster. Even if you lean into bleed at every opportunity, and have a board full of bleed items and bleed boosters, it isn’t fast enough to outpace damage-rush or high regen or poison.

It feels like bleed is balanced well for the early game; it just needs more scaling.

I might get rid of the slow bow, it is too broken. Poison portal will only target 1 poison item instead of all of them and then tweak the cooldown of the strongest items. I agree that bleed is underpowered.

I might get rid of the slow bow, it is too broken.

I don’t think the slow bow itself is inherently broken. I think it’s the fact that poison was already strong, and the poisonous sword and slow bow are a two-item combo because they both perform the action that triggers the other, continuously. If you break that two-item cycle, it’d substantially reduce the prevalence of this combo in the meta.

Poison portal will only target 1 poison item instead of all of them

That’s definitely an improvement, though by itself it doesn’t solve the problem. It just means people using a poison build will only keep their best poison item.