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(+1)

The first 5-ish levels were quite fun, but I think the unfaithful copies kinda hurts the gameplay in some places. It can feel frustrating setting up the clones to solve the level and having one die somewhere, forcing you to reset the whole level. It probably would've been better if you could've undone the last clone, maybe?

(1 edit)

Thanks for playing, and for your comment. Playback is deterministic, so a clone that dies at frame 40 will die at frame 40 on every attempt after that. Also your clones are kept and replayed every attempt so you only ever need "R" when a clone is in the wrong place. It might be unclear since I know game is lacking hints for gameplay. 
The unfaithful copies scaling badly is fair too. I spent most of the jam on the systems and ran out of time to design rooms that use them well, so the later ones lean on the gimmick instead of building a puzzle around it.