that was sooooo awesome!!! loved every second of it. i wonder how you did the shadows on the isles, i failed to add shadows to our games maze hedges without occluding the hedge itself (also godot) :’D
anyways thank you for this banger
Thanks very much!
It was my first time doing line of sight like this too so it took some figuring out. The technique was a bit convoluted, but If you're interested , it was
Ray trace from the player to all the corners -> make a Polygon2D from the results -> add to a SubViewport. Then you can feed the SubViewport's texture into a shader to lighten or darken the ground.