Hi again! Yeah, I'm that same guy with that absolute longest reply ever. I just tried the game after it got updated and I've got to say its pretty good and I liked it just like last time.
I won't be writing a very long reply like last time but I still have some stuff to say.
I didn't actually finish the game this time but that's probably since there's more to it of course! And I really love the new direction the game is going in with the giant world. Since I didn't finish the game I'm hoping there is actually just one giant level that goes on and on and on, but if not and there is still levels then that's good too!
Also keep in mind for my reply that I did not reach a point in the game where I obtained any brews.
I will say that clicking has become even more exhausting, which it part of the reason I kept on losing and restarting because I sometimes could NOT beat some of the clowns; especially that new skinny fast upside-down clown, he is way too beefy for his size... :') I do like the new clowns though! I didn't expect any new clowns!
1. Maybe you could really consider a click and hold mechanic or at least make that some sort of upgrade. But of course make it hard-ish to get. I really like the game but clicking so much is exhausting. Maybe I'm just not used to these types of games or what but I do not like it and I've heard some others say something about it too. But I do like to click manually when I start the level, it's just later on when in combat it gets pretty tiring. So an upgrade sounds like the best route and not have that power be given to you straight away.
2. A lot of my UI was duplicated on the top right, and there were some white boxes on the top left where all the currencies are. Again, it could just be my end but I'm just letting you know!
3. The new music is fantastic! I do miss the old level music when not in combat though, maybe that could be used for the tutorial? And yeah I've heard someone else say that the game having a tutorial is strange since the real level IS the tutorial. But I think I'm just trying to bring that music track back any way I can haha! To be specific it was the music that sounded more catchy I guess I could call it? But if licensing is an issue then oh well ignore me then!
4. I also like how the upgrade system works now and its not in a separate screen and place entirely anymore, it really keeps everything in the same place on-screen which is a good decision! Props to whoever decided that!
5. ALSO, I noticed the clowns in the dark laugh when you hover over them! I'm not sure if that was already in for the update or it was because I suggested it! But who cares they sound very creepy and it brings so much atmosphere to even the unplayable parts of the world. I also love the echo effect the laughs carry!
6. I did have quite a few glitches relating to the combat music kicking in when enemies are still off screen in the dark, especially when it was those little demon baby crawlers.
7. I did feel like my fighters were a bit too weak at times even maxed out? But maybe I just wasn't clicking enough, but like I said I got way too exhausted clicking in the Clown Hole which is no bueno.
8. I do absolutely love the new direction you guys took with the lamp post being the main progression item! It's just perfect. Although, yeah sometimes the light can trigger clowns that aren't in view and sometimes they just hang around there. OH also sometimes they'd get stuck on blue ore and other mineables left around. This happened after I already died and restarted the level so some destroyed lamp posts sort of bugged the combat music and clowns getting stuck on blue ore where I had previously killed some of their clown buddies. And I couldn't place any lamp posts nearby to get them out of the dark since the game wouldn't let me place any lamps really close to one another.
And yeah I couldn't do much against them since all my fighters were already dead and I couldn't get any more since combat was still going even if the clowns were in the brink between dark and light. And making your workers not available is actually a great feature because it limits you pretty good-like. But yeah clicking ferociously is no bueno...
So I'd recommend to remove mineable collision for clowns, or more complicated; tell them that there is an object in front of them and they must pathfind a way around it to reach their target. And also make lamp posts able to be placed a bit closer to one another?
9. You should make it so the player can zoom in a lot-LOT closer to see your little workers even better, and zooming in during combat would be cool to see the clowns in greater detail!
10. Overall, its a real goodie of an update! Clown Hole is reaching hole status each and everyday. 🤡 Also... please don't change the name of the game. Haha!
Edit: I guess I wrote a long reply again...