Thanks for your feedback. The player rotation is a bug, and I don't know how to fix it. For the walls, I wanted them be prototypes, as the colors of them are what matters. And the player mesh...I didn't really have time to find a good texture and fit with the color scheme I was going for. Enemies path finding is also another bug, Sound effects are selected actually from the very start. Again, thank you for your feedback!!
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In terms of rage, I felt a lot of it. Of course a freaking door falls on me out of nowhere. It certainly lives up to the name there. The unpredictability of the dangers is great, in no way would I have thought a column that falls would shoot freaking arrows at me. The music felt knight-y and on-brand with the game (and given its repetitiveness, would add more to the frustrations, which is great). The cartoonish art is pretty good and is detailed. And I would say using a cartoonish artstyle would certainly amplify the rage because it's presenting the game as innocent, like it's passively saying that it's not evil, but then would absolutely bomb the player from a innocuous barrel. Overall, really great work for 7 days.