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(+1)

Nice. I'll be surprised if this doesn't get mentioned. I like the idea, and unlike others I thought having uncomfortable key layouts made the game seem more "wild." My only nitpick is that the character acted weird on slopes sometimes. For example, I was able to jump super high if I timed a jump right at the end of a slope, which made the forth level really easy for me. The branching pathways is a really nice touch though!

(1 edit)

Thanks,

I really wanted to put more time into Physics/Movement because thats what a platformer is all about, 
I stuck with what I had and wanted to 'tidy it up' at the end, but there wasn't enough time left.

The higher jump part was actually something I had a lot of fun with during testing.
While sliding down a slope, quickly move the other way, jump and change directions mid air. Felt like an out of control speedrunner, so I just left it in :)
Didn't notice it gives an unfair boost at one level.

It's barely a boost in the forth level, I just felt a little bad that I stayed on the higher path the entire time through-out the level. 

Even though the jam's results have been shared, I still think this game was a lot of fun :)