I need to get packed up in that area right of the pooltoy tf rooms so so badly, god.
Also, unknown if this is in scope, but recommend some kind of drone or lab assistant enemy that only shows up to fully transformed stuck pc's who can serve as a way to 'complete' the process so to speak.
Like for example, pvc scraps being picked up and put in a recycler or molded back into a toy, or deflated toys being picked up and put in storage, or wolf drones being led into a wolf breeding pit or something.
It would also be incredibly hot if, the more the PC has fallen into their role, the more the game takes over controls - stuff like, fully inflated and rub-brained pooltoys finding their body naturally heading towards the packing area or if they haven't seen it just being unable to move sometimes (and auto-rubbing like the wolf drone, maybe)
I dunno.
I assume some of this stuff is out of scope, or arrogant for me to recommend/suggest, I just think it'd be hot if.
(maybe an optional setting, in some cases? 'true permanence' toggle to turn off collection npc's?)
Viewing post in Aftershift: the Post-TF game comments
At the end of the day it's a question of scope. One could make a whole game about just a single creature. I plan to revisit older TFs in the future and add more interactions to them so some of these things are planned.
For the more immediate future, Dr. Agon will revisit a fully transformed pig drone, and the pooltoy is planned both to access the packing machine and for scrap to be remade. But these things compete with incomplete VAC and steam vents, missing sounds, as well as their relation to major patches and more.