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The idea is there; I like the water shader. The mouse aiming was too sensitive, and a lot of the level just looks like unity's default cube with no materials, and the skybox looks like you just deleted the directional light. Personaly  I never found a way off the start platform. Overall the movement worked. 

It is supposed to be a hard hame. I'll tell you how to get off of the platforms. First, jump towarda the closest billboard and hang in there via W. Then, use space to slowly climb back up.