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Crabguy studios

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A member registered 58 days ago · View creator page →

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The concept was good. The main issues I found were the lack of sound and the long breaks between wind gusts, which made the gameplay less engaging. Overall, the game was well executed given the one‑day time limit — nice work

The cut-scene was well done and made your game stand out; the only issue I found is that the gameplay was not very engaging. Overall, you had a time limit of one day and you still shipped out a fully functioning game-good job.

The game was well‑polished and enjoyable. The sound effects and music were top‑notch. The only issue I ran into was the area with the enlarged version of the player — I wasn’t sure what to do there. Other than that, you did very well.

I wish there was music on the main menu but other than that the game was ok.

At the time of checky these analytics I had 11 ratings.

thank you

Thank you for your feedback I have the update ready it is just after the submission period and it has way too much in it to call minor modifications.

alright thanks for telling me I had some movement but blender and unity open at the same time wasn't helping.

I don't know if it was my low-end pc or and update for my game building in the background, but nothing happed it just stood there and played music hit the arrow keys or a&d still nothing, other than that I liked the art and music.

Thank you for your feedback I will have as much of that fixed in 2 updates (maby2-3 hours form now) I think the controls are better in the one that is exporting now and partly because there is now a pop up that explains them better.

The game is good and unique I could see myself playing this if you ever add mobile the only negative thing I have to say was there was some text overlap other than that good job.

I think this was better than most of the entries form the GMKT Game jam and they had 4 days good job.

My game is still building after the 24 hours the game itself was made in 3 hours is it still eligible? 

I like the idea the execution not as much, every 3 seconds "don't get distracted" got on my nerves a lot if anything saves this game it is probably the narrative that is probably the only good part.

The artwork was good it just did not feel like we are moving other than that, well done good luck.

I liked the voices, the moues aiming took a minute to get the hang of the only negative commit is that I think you should have put a skip button on the explanation, overall, well done good luck.

We could use email and google meet and that or if we want to stay on itch, we can create a project and keep it restricted with a code and start a discussion bord if you see someone named crabmanzuber that is my phone alt account for when I was testing one of my games on mobile.

I don't get how Post-Apocalyptic Desert Scavenging Adventure fits the theme of count down and I have a bigger computer speaker plugged into my pc I had it on half volume almost jumped out of my seat.

I don't get how Post-Apocalyptic Desert Scavenging Adventure fits the theme of count down and I have a bigger computer speaker plugged into my pc I had it on half volume almost jumped out of my seat.

I am a unity dev I have just finished the gmkt Game jam I am best at web builds I am not allowed on discord either I don't know how to work on a project with someone else, but I would be willing to be on your team.

I do think the art style matches the game it was short and the jump confused me when it was not space bar and the wall climbing was cool, good luck.

I do think the art style matches the game it was short and the jump confused me when it was not space bar and the wall climbing was cool, good luck.

The Game to me a minute to get the get the hand of there was not audio but you kept the scope small and were able to create a functional unique game I could see someone spending a decent amount of time on, good luck.

The Game was sow and nearly unplayable on my computer, I could not move left or right so I just eventually died.  The game was super creative though, good luck.

The Game is very Unique and I feel like you don't have enough time but overall great game, good luck.

This Game was definitely creative the audio was all static and everything was all pixilated I am looking at the pictures you provided, and I am noticing a great drop in quality. Another thing that I would like to say is that when i fell to the bottom I could not get back up, other than that I fell this game as good potential to be something great and some the issues could just be optimization I don't have a very good computer.

The web build was so laggy that it was Nealy unplayable. For a game with this little polygon there should be no excuses for this performance. When the jam is only you should do the following, it should take ten minutes, but it boosted my game by over 45 fps. Bake your lighting, set all your not moving 3d models to static and bake your lighting. This i know for sour needs to happen I saw real-time shadows and for a game like this they are not a good idea. The next I can't tell whether or not you did this or not so I am going to say it any way it is just one button if you already have the items set to static (items that don't move) go to Windows-Rendering-Occlusion then bake your occlusion what this does is it only renders the items the camera can see reducing your draw calls significantly. 

After that I want to play the game again the idea was good and I liked the traffic and multiple game modes, good luck.

I enjoyed the game there was a lot of bomb related games, and I think this one stands out, you kept the scope small and were able to make a polished game.

I don't think I can complain about puzzle game being confusing, it was well executed.

I don't know what to say to that it is a puzzle game it is spoused to be a bit confusing and there was a pop up two in fact explaining what to do, thanks for the feedback.

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I don't know what to tell you

I have zero negative comets the game was good.

The game itself is great concept fits the theme perfectly, the only thing I think you should have done better is placing more objects in your scene this give the player a sense of speed you cannot even tell your moving without this.

I could not get it to rewind time that is probably just me but the moment I wish it was not one block at a time.

This is probably just me, but it was very confusing.

The game was decent; I don't have any negative commits.

I like the idea, but I kept getting stuck.

Overall great game, I got the middle figure in the second level that was funny, the artwork was good but just not what I expected. 

Your Main menu and selection prosses are good I like the artwork; the only negative feedback I can give you is it doesn't really fit the theme of countdown I was hoping i just missed something but all you put for how "does it fit the theme" them was countdown.

I don't get what you mean by home or timer I saw neither but the game itself whether or not it had anything to do with them had good audio are artwork.