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Turning while dashing was always meant to be hard because I hate it when games give you an option to sprint or not, but make no consequence to running (Like a stamana meter). I also thought that a stamana meter was too lame for this game, so the "ice physics" as I call it while sprinting as well as the dash cooldown when hitting a wall or pressing the dash button again was my way to slow the player down and make them choose when to sprint and when to walk.

I am sorry about the music though, I had 2 people who both promised they could make music for this, and both failed to deliver so I had to make all 3 songs and almost every sound effect within the last 2 hours of the game jam. Time was tight and this was my first time working with the Audio system of Godot to the extent that I was.

Glad you enjoyed!

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Oh wow, in 2 hours?! Very surprising, it's still good music