Oh wow, in 2 hours?! Very surprising, it's still good music
Torrcan
Creator of
Recent community posts
Wow, thanks! I loved making the art and different kind of aliens for this game! I let the specific events in their (Boss and red guy) past unknown to not make very clear who's in the wrong (I've heard from someone that they think they're both in the wrong and that's an awesome interpretation!) but yeah, fleshing out their story would be awesome! Thank you so much for the feedback and for playing my game!
Very trippy but fun game
Sliding around is cool, second and third levels are very good and the sound effects are awesome
If i had to complain...
Turning around is a little annoying when dashing, doesn't allow me to feel much of the flow
The songs are great but they're very short and don't loop properly
Other than that, really fun and enjoyed my time a lot!
Shooter game where you kill glitches... Also you're Spiderman for some reason
Fun game, movement is great and the glitch men (that's what i'm calling them) are really funny!
If i had to complain...
the game has some glitches (fits the theme of the planet!!!) like the "Next level" button not loading the second level correctly when going from the first to the second level;
you should add a glitch men finder that tells you where the closest glitch man is, looking for them is a little annoying
The aiming is weird and having to spam click with the weapon is a bummer
Great game, really enjoyed!
A short & sweet platformer, visuals are nice, sound effects fit in great and gameplay is pretty fun!
If i were forced to make complaints...
The background blends in a little with the gameplay, but i still managed to play through it well!
I didn't really get what the story was going for, what message it was trying to say, etc... Maybe it's just me.
This is your first game???
HILARIOUS name, funny gameplay, very cool adventure
my minor complaints:
you're basically forever in flow state during the game (if you just hold right click) which makes it pretty easy
A little weird having to move your mouse in a game you can't put in fullscreen
the main character sprite has a little red thingy, sign of incorrect sprite sheets
A lot of noise pollution with those sound effects...
Gnarly 😎🤙
Minor complaints:
The play button isn't where it says it is, i don't know how to start the game, i just randomly pressed and it worked
Ÿ̴̗́̋õ̷̗̰̃ů̸̜͚͝ ̸̨̭̉̕Ļ̶̈i̵̢̎̓ĕ̴̡̺d̴͖̻͛̕ ̵͔̊̆T̷̙͐o̸̩͗ ̵͍̾M̸̯͒̓ẽ̵̺̈ The movement buttons aren't Q and D, it's A and D
When you die (at least to me) the only way to reset is quitting, you can easily change scenes in unity and you should probably have added a reset functionality (especially since i can't press the start button) though it's funny to see the character dead and the game just continuing
otherwise really cool game!
I BEAT THE GAME
not sure if many people did, but i beat the game!
Here's my constructive criticism:
The artstyle is incoherent, probably because you took assets from many different places
The fade out transitions take a wayyy to long to happen (like 8 seconds)
Telling the player about arrow controls in the start is good
The beggining weird lever tutorial is good
the house is wayyy too big for the little shadow guy and the game forces you to look at lore which is not good
The piano puzzle is (pardon my french) NONSENSE, sometimes keys dont respond, sometimes they do, the wrong buzzer sound is annoying, and i only solved it because i had nothing else to do, if i DID have something to do, i'd have stopped playing
the 3rd segment is another lever puzzle, but there's a reflection of the shadow guy, which was kinda cool
the background makes even less sense in this level and when you get the key instead of a giant portal opening in the door frame or a giant door appearing a smaller door appears which is REALLY funny
the song is kinda weird and doesnt fit with the game
and i dont really get the lore, there's a pianist and shadow man and shadow of past or something i don't know...
You don't NEED to go with the theme "flow" but still it doesn't fit much
Noticed you use Gdevelop for every game of yours, and you don't need to do this if you don't want to, but if you really like game developing (you've been making games for a year!), i'd change to another engine, try GameMaker or Unity or Godot, just try something that makes you need to script (even if it's visual) to make what you want, i know it's harder than Gdevelop but making a working game in one of those is 1000000x more satisfying
Overall its a decent experience
Decent game, good rythm idea,
If i had to complain...
Sorry but... The game looks really ugly (change the color of the MainCamera background!!!)
When you miss a note, you lose 2 lives (1 for missing and the other one for not pressing the note)
The song takes wayyy too long to start (i would have tried more if the intro wasn't so long)
The tutorial text doesn't teach you much about the game
If this is your first game, not bad! Want to see you make more!
This game broke me
Pretty fun idea, good music, background and art
I don't know how to solve this game
I tried, i really tried
Everytime i think i've got it, there's a different color i don't know how to pick up
And when i'm winning, i get softlocked in some way
My brain explodes trying to solve this puzzle
Complaints
Game doesn't tell you how it works
Some areas can be easily surpassed without the necessary color, leading to softlocks
You can get softlocked in some areas by changing color and falling in an area where don't have the necessary color and you need to change gravity to get to the next color change
Very confusing (minor complaint)
Thanks! That was a big problem with making the game: balancing.
Making the player be able to play forever with enough skill sounds good but i also wanted to make the game harder over time so it doesn't take forever for players to end a run, see the paradox?
While making the game infinitely harder isn't good, capping the difficulty at a state where the player can play forever (in my opinion) just makes the game boring, the player won't know when to quit (i've had this experience a lot with some infinite score games in this jam).
Cool game! Fun mechanics and a decent artstyle!
If i were to complain...
Probably the biggest one: i can't tell if this is an endless runner or not, if it isn't, i didn't finish it. There isn't anything that marks your progress (log technically does but it's not obvious) so i wasn't really compelled to keep progressing. If it IS an endless runner, there isn't anything that marks your score, so i wasn't compelled to try again.
There is no actual incentive to go forward on your screen, i mostly stayed at the bottom
The logs are bigger than the stones yet i can't jump over the stones but i can jump over the logs.
Game looks and sounds trippy (in a goodish way) but i would be lying if i said i didn't have a blast.
It's full of content compared to other games i've seen.

If i had to complain...
Animation goes a long way in games like these, even just adding a little walk animation to the character would make the experience so much better.
The artstyle is a litle weird, it makes the game look unfinished, maybe drawing everything in the style of the main character, adding a background and making a texture for the walls and floors would make the game better. Also making the OOB (out of bounds) area visible isnt good, it feels weird (especially with the water rise)



