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Today july 16, this is how I go so far:

  • I will try to create a SpaceShooter like game
    • IDE: Unity 2019.4.4f1 (64-bit)
    • C# code IDE: Visual Studio Community 2019
    • Sprites: Piskel for Windows v0.14.0
    • Backgrounds and other images: InkScape 1.0 (4035a4fb49, 2020-05-01)
  • The only software I had work for several years is Visual Studio and the C# language. I did choose all the other software based on opinions I found here in itch.io forums and other Jams, and of course after test some options, the list I show here is the one I feel easy.

The idea:

  • The space ship will have  bullets of different shapes. The enemies will be affected according to those shapes. Something like if an enemy build with a certain shape is attacked with bullets with the same shape will be affected very little, and if is attacked with a different bullet shape will be more affected.
  • Still thinking in how manage those different kind of bullets.
  • There will be a boss at the end of the level, and will have parts with this mechanics, so, the player must change the bullets to attack more effectively to any enamy or boss.

Goals

  • Player can use keyboard and control pad, not too much buttons, maybe 2 or 3 as max for different options when playing
  • Create the mechanics for move the player ship
  • Create horde of enemies to spawn with patterns
  • Create a boss at the end of the level
  • Manage the life meter of the player
  • Create some items for rise up the life meter, or evolve the shoot pattern

Where I am now

  • I already created the Unity Project for this game development
  • Created a basic sketch for the ship (32x32 sprite), to make all the move tests
  • Learned in the Unity User Manual (2019.4 LTS) the way to move using keyboard or control pad (Input.GetAxis)
  • Try speed values to set a very preview for movement and keep going on other things (next will be player shoot)

I see I go very slow, but I can assure than I am learning and understanding every step I do on each software (specially UInity)