Yeah, Canvas Scaler handles a lot of it. I’m mostly curious about weird aspect ratios and text-heavy UI.
Also, do you usually re-check new builds manually?
I am more like a victim of non tested resolutions ;-)
Mostly web games, but a lot of games are not made to have bigger font size. And a friend of mine has a widescreen display. The horrors. Either they are stretched or have black bars. Some games though do support this. They really do have a wider rendered vision area (speaking about 3d first person view).
I imagine some developers sitting on a multi display setup huching over, almost nosing the screen and deciding, yep, that 5 pixel size font will do, since it works on my 8k display.
Anyway, you speak of resolution. But changing resolution will not make text appear larger, only sharper, unless you are on a browser game or it is an old game that does this by pixel size fonts and the resolution really ups up the size, because the pixels were odd. I remember needing to play Civilisation V in an odd resolution because of that. Scaling the UI was handled very badly in that game and the solution was changing the hardware resolution the game thought it would render on.