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No worries at all, that's what the Community Copies are for :) And thank you very much! I look forward to seeing what you think!

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Wellp, I'm not so sure I'll be able to sway my go-D&D-or-go-home friends anymore (it was worth a try!).
At the first glance it looks like a thoroughly written framework that lacks specifics; that covers my stronger sides leaving my weaknesses, so I'd imagine there's my evil twin (a polar opposite to my DMing style) somewhere out there who'd enjoy this ruleset a lot. 

Ugh, it can be hard when your gaming group isn't willing to experiment. 

I'm curious, what kind of specifics would make this easier for you to GM? If you don't mind answering :3 Maybe I can make a second version so it won't take your evil twin to play it x)

Certain scenarios, character examples, random tables. Mb it's not a good fit for a generalist game, though