Thanks, that’s a really good point. I’ve been thinking a lot about how to make disciples feel like actual people rather than just collections of stats, and the idea of giving each of them a persistent personal history fits the game really well.
Things like failed breakthroughs, surviving dangerous expeditions, injuries, victories, rivalries, or other memorable events could definitely become part of their story.
And you’re right! It makes much more sense to build the foundation for that now rather than try to add it later. Thanks for the feedback!