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Managing the sect instead of one cultivator is the interesting choice, and it carries one specific risk worth planning for early. In roster idles the disciples tend to flatten into interchangeable stat blocks, and once that happens the player stops making decisions about people and starts sorting a spreadsheet.

The ones that avoid it usually let individuals accumulate a bit of history the player can point at. A disciple who survived a bad expedition, or who failed a breakthrough twice before making it, gets remembered. Pure stat growth doesn't.

Since you're still adding systems, that's cheap to build in now and expensive to retrofit later, because it changes what you store per disciple rather than how you display them.

Good luck with it, and full Ukrainian localization on a browser idle is a nice touch.

Thanks, that’s a really good point. I’ve been thinking a lot about how to make disciples feel like actual people rather than just collections of stats, and the idea of giving each of them a persistent personal history fits the game really well.

Things like failed breakthroughs, surviving dangerous expeditions, injuries, victories, rivalries, or other memorable events could definitely become part of their story.

And you’re right! It makes much more sense to build the foundation for that now rather than try to add it later. Thanks for the feedback!