First analysis result:
- Loot distribution (combat map save) is multiple random items as expected for each wreck class
- There are instances of single AI cores ( 1 in 3 loot piles) which is a bit unusual (single AI cores are forced only if player has no AI cores yet, i.e. "first 3 in game"
- Investigating cargo: OK, you have only Elite and Underverse AI cores and the game might force a find of up to 3 AI cores (50% prob)
- Will add a condition that extends the check of "has AI Core" also to the obvious underverse units
- Workaround: Keep 5 AI cores in cargo or in a subsys and the trigger will not activate
Thanks for the report!
If you are on F95 zone, contact me there and I'll send you a gift voucher for Patreon so you can D/L v250 a few weeks early if interested :)