i recorded food as tally marks so i can tell you i rested 23 times, and visited 37 unique hexes. I actually met the pilgrims on that 37th hex, so that was a cool point to stop. the part i had trouble understanding was the weapon degradation, but it seems I understood it correctly. I hadn't been sure if it was a number of uses or if it actually got weaker each time. limiting the total weight certainly would curb the infinite progression from multiple angles, it's an interesting thought. I'd mark individual weights: 1 per package, weapons and armor 1 per x, etc.
I don't think giving the worms more range would make them more tactically interesting, but who knows. also I think it's okay for the game to grow beyond the one page limit. clarity and practicality need the space, and I feel the game's grown beyond those bounds already.
I enjoyed coming up with lil pictures for all the hexes and the things i encountered! for some reason I was surprised the game didn't come with PnP thingies, something about the vibe screams for them haha (although I would have still drawn my own)