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(1 edit)

The thing moving up there is actually a sprite I designed to look like a bird. The birds and the fishermen will be the only moving elements in the game. I haven’t assigned any animations to them yet—the birds just move from left to right or right to left—and I understand why it might be hard to tell what they are since they don’t have any animations or specific designs. I was really impressed that you noticed the bird detail—I thought no one would see it because it’s so small. It’s actually just there to indicate their paths.

What I really wanted to set up was the economy system. Your feedback on this is very helpful to me. Yes, purchases you make on the lake side also affect the shore side because the cost calculations for the lake and shore areas are influenced by gold per second (GPS). In other words, since purchases on the lake increase GPS, costs on the shore side go up. But I need to rework the percentage-based effects of this.

As for the clicking mechanic, I had originally included it later on as a system meant to provide enjoyment for the player in the early game. But you’re right—there’s a limit on the clicking speed; it needs to allow for faster clicking. The clicking system is something I need to improve, and I think it’s my top priority.

Thank you so much for your valuable feedback. It’s really been very helpful to me.

(+1)

Ah I see about the bird sprite! It's not noticeable and thought it was a visual bug so maybe try increase the amount and size of the sprite plus the animations which will make it very noticeable! :D

I've removed it for now in the latest version :D I want to focus on getting the game's economic algorithm right first. After that, I'll work on the animations and sprites.