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(2 edits) (+1)

Tried the game for few minutes and noticed something in the UI. There's like a floating V shape Icon on top of the screen and it was continuously moving around which I don't know what was doing unless that's a visual bug. 

Shifting from the Lake to the Coast doesn't really feel impactful and the fact that the price for hiring the coast side is progressively getting even more expensive as the Lake upgrade goes up doesn't really make it worth it to spend on. It doesn't really give an exact proportional value for the price that I'm paying it for. The upgrades for the fisherman also lack level indicator and should be included in order to keep track of it

UI wise is just a matter of resolution scaling issue. Clicking to gain some coins also have some soft limitation and doesn't allow me to spam which contradicts typical idle clicker game. Animations certainly do lack and I wish that the fisherman do some basic loop animation not just a static image. Other than that, the game is fine, just need some further improvement

(1 edit)

The thing moving up there is actually a sprite I designed to look like a bird. The birds and the fishermen will be the only moving elements in the game. I haven’t assigned any animations to them yet—the birds just move from left to right or right to left—and I understand why it might be hard to tell what they are since they don’t have any animations or specific designs. I was really impressed that you noticed the bird detail—I thought no one would see it because it’s so small. It’s actually just there to indicate their paths.

What I really wanted to set up was the economy system. Your feedback on this is very helpful to me. Yes, purchases you make on the lake side also affect the shore side because the cost calculations for the lake and shore areas are influenced by gold per second (GPS). In other words, since purchases on the lake increase GPS, costs on the shore side go up. But I need to rework the percentage-based effects of this.

As for the clicking mechanic, I had originally included it later on as a system meant to provide enjoyment for the player in the early game. But you’re right—there’s a limit on the clicking speed; it needs to allow for faster clicking. The clicking system is something I need to improve, and I think it’s my top priority.

Thank you so much for your valuable feedback. It’s really been very helpful to me.

(+1)

Ah I see about the bird sprite! It's not noticeable and thought it was a visual bug so maybe try increase the amount and size of the sprite plus the animations which will make it very noticeable! :D

I've removed it for now in the latest version :D I want to focus on getting the game's economic algorithm right first. After that, I'll work on the animations and sprites.