I almost thought the income was too forgiving because people were ending up with hundreds after having nothing to buy after filling up all their slots. You do get extra for each boss round you pass, but it’s negligible on earlier rounds. Due to somewhat poor balancing, upgrade cost does not exactly correlate to worth, so you can get pretty far with only cheaper upgrades.
Trust me, the font was even harder to read in the original jam version. I can’t really improve upon it much more without increasing the resolution of the whole game. “Common” had to be squished down to make more space for longer upgrade names like Scraps to Savings. I suppose I could also opt for making the text box wider or using an abrieviation like Comm.
The jam version’s tutorial was a lot shorter, but it was also a wall of text that turned many players off. I will try to maybe shorten it a bit and make things clearer.
The side panel shows you exactly how many points you will get after playing a selection/queue. The queue row shows how much you get for playing the queue after playing your selection. Individual card scores aren’t too important yet, but I suppose it does help to see how adding or removing a card can affect the score. You can see how much each card scored in the little +x text effect when you play it.