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Thank you so much for playing and for the feedback!

The comparison to Getting Over It is really interesting. A few people have mentioned similar games, and I can definitely see why.

I also think the jump power bar is a good suggestion. My intention was for players to estimate the jump strength through the monk's animation, but having a visual indicator could make the controls clearer without taking away from the challenge.

I'm glad you found the game unique and enjoyed the puzzle-platforming aspect of it. Thanks again for taking the time to share your thoughts! :D