I went through the same experience! In my first game, there were a few areas where, if you failed, you would be sent all the way back to the beginning. It was pretty rare, but when it happened, it was really frustrating. However, because of the way the map was built and because I wanted to preserve the original idea, I didn’t remove those dangerous areas, but I did improve others.
So, in this second game, avoiding excessive frustration was one of my main goals, although I feel like I may have added too many checkpoints in some places.
I’ll definitely check out that update to your game!




