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I'll try testing on Brave when I get the chance. Most of the gameplay is through the dialogue system. Your movement is locked until you pick one of the options. In this case, you walked onto a loot bag. Once I work on onboarding/tutorial, it will hopefully be more clear

It works perfectly for me until I turned on "Strict Fingerprinting"

From what I found, this might just be an issue with how Unity exports webGL projects. Did you have strict fingerprinting on by any chance? Here's how to turn it off:

I may try that if I want to play on my PC that uses brave again. Either way, I played it a bit with my Firefox browser. Pretty cool game now that I understand it.