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Fullscreen is on now, there is a button in the bottom right corner of the frame. I had simply left the option off, thanks for pointing at it.

The lag on upgrades was a real bug: every purchase redrew the whole nest even when nothing about it had changed. Fixed in the build that just went up, along with saving, which did not exist at all before.

The lack of progress is the note I cannot fix in a day and the one I will be thinking about. If you have a minute, what were you expecting to see change that did not?

Played your newest version:
Updates still seem to be a bit buggy/slow.

Full screen is working, but several popups block fields: In the colony "who digs" is above the first chamber (not a problem, but looks weird. Should be placed at bottom left maybe. Same in the upgrade tab. If you hover over the upgrades, the bottom right side of the pop up is blocked by the "wheel to zoom". 

Stats: There is no way to see your current stats outside of forage, should be shown both in the colony and the upgrade window. Breakpoints seems to be important (e.g you get a new ant at a value greater/equal 1.5, but you cant see your current value and have to do the math on paper/in your head). 

There is no explanation for what the stats do: "Trip" what does "next zone comes faster?" mean?, what is "return"? What is "conquest"? What is "instinct"?  (if those things come in later, that is fine, but it feels weird to upgrade stuff you dont know about). 

What does Rebirth do? It seems to affect stats, but there is no explanation in which way. 


All of it is in demo-0.7, and thank you: this was the most useful message the game has had.

The two popups: "who digs" moved to the bottom left, and the tooltip now draws over the "wheel to zoom" line instead of under it, so the price is readable.

Stats: all nine are now on all three screens, ants shown to the hundredth so you can see the breakpoint coming instead of doing the math on paper. Hover any stat and it tells you what it does, including trip, return, conquest and instinct.

Rebirth has its own screen now: what you lose, what you keep, what you gain, with your own numbers. You had also said you felt no progression, and I think that was the same problem: rebirth is where the progression lives and nothing told you so.

Slowness: you were right that it was not fixed. I had blamed the wrong thing. The game was recomputing the price of all 541 upgrades by searching each one through the whole list, every frame. Measured at 58 ms per frame, now 3.