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The game was quite buggy in my play and I was quite lost most of the time so a tutorial would be nice. But I can see the vision and the ambition but i think the scope is a bit too big for the short jam. Also, I couldn’t see much relation to the theme, I assume the fact that you have to manage your survival stats to be the tipping point? Overall, though, a bit buggy game with big ambitions!

hi you are right

i will make a  video for this.  unfortunately my submission is a bit buggy 

its more imbalanced than buggy. 

solo dev , lack of time. thanks for ur feedback 

ill make a tutorial video to explain the mecahnics 

how it corelates to the game jam

the way it corelates to the game jam theme 
" TIPPING POINT " is that u can tame zombies with striking them with a specific weapon . 
once they have been tamed to keep them tamed you have to keep track of your C bar. this is the cordycep bar. if it falls below 50% u lose control of your zombies n they start attacking the player, the other A meter is Anxiety meter ,the lower it becomes the more obstructed the player vision becomes to keep a clear vision u ahve to keep consuming anxiety reducing item. lots of half baked mecahnics in this game and a quite a lot of imbalance. ill make a video soon.