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Regarding the visuals, much of the game’s identity currently relies on its icons for buildings and items. My plan is to replace these with hand-drawn icons in a style inspired by old maps, later. Since the game is still at an early stage, and doing this properly will require both time and a more consolidated list of icons, I haven’t begun that work yet.

As for the writing, I understand the criticism and will take another careful look at it. Just to confirm, you were playing with the English localisation, correct?

Yes. The in-game tutorial tooltips and the game description here on this itch page are clearly in Claude's voice. They are not merely AI translation, they are AI constructions. I am being told by Claude about how to play a game Claude made. Why? Did Claude have something it wanted to share with the world?

Understood. I’ll spend some more time on the intro text and game description while working on the next updates.