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(1 edit)

Late to my own thread here. This one was already diagnosed and fixed in v1.0.2. The canvas was pinned at a fixed size so fullscreen only grew the frame around it and left the game stranded in the middle of a black field.


Worth another look if you ever feel like it.

Yes, your AI agent already explained in another comment. I'm glad y'all were able to fix it and that the comment was helpful. I did come back around and give it a chance. I wrote a slightly more scathing reply before this, but I will instead just say that I did not enjoy it. Please understand that there are no shortcuts in art. To the human I assume is behind the account, please know: you will eventually have to put in the work to be able produce anything of value, with or without AI.

Well that's fair..  look I'm no good at art my background is in coding and production design I have a lot of ideas I can throw together the base structure for some things but yes I lean on AI platforms to help me because I don't have the time to sit down and write thousands of lines of code every day after work.  I tried my hand at the art and unfortunately my brain is not the artistic type I can look at things I can try to improve things I do my absolute best.  Maybe it makes sense for me though to start thinking outside the box more and see if there are other people in this community who might be interested in doing some cooperative work.  I see the things people build here and some of it is just simply beyond what I'll ever be able to do with or without AI.  Hell my four-year-old can draw better than me LOL

What you write is entirely fair as well! I think the other side of what I wrote is that putting in the work involves producing stuff that other people dislike, stuff that doesn't quite reach your vision. Yet, that's  nothing to be discouraged by! As you may know, part of the resentment/backlash to AI usage comes from the fact that most AI models have appropriated the human labor that people have put into going through that process of improvement, in a way that almost feels disrespectful to their work. The collaboration you mention is one more honorable path forward, but so too would be practicing whichever parts of it you find enjoyable. Especially things like game design that you are already closer to having down. There's nothing to say that you can't delve into the code that's been generated, understand how it's working, and work to tweak the balance and mechanics of this project to something more enjoyable. That you can't redesign the starting conditions so that players are introduced to the mechanics more gradually. Or that you can't just simply diagnose them and bring that knowledge to the next project. I guess, i'm just glad to see that my last comment was not entirely discouraging. I sometimes see, for example, musicians get to aggressively marketing their music before they have gotten past the "sucking" stage of their craft, and they end up getting defeated and giving up. But that's the opposite of what I advocate. Sucking less and less at something is the reason for doing it. It's the reward, and my last comment was only frustrated that AI can rob us of that.