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What you write is entirely fair as well! I think the other side of what I wrote is that putting in the work involves producing stuff that other people dislike, stuff that doesn't quite reach your vision. Yet, that's  nothing to be discouraged by! As you may know, part of the resentment/backlash to AI usage comes from the fact that most AI models have appropriated the human labor that people have put into going through that process of improvement, in a way that almost feels disrespectful to their work. The collaboration you mention is one more honorable path forward, but so too would be practicing whichever parts of it you find enjoyable. Especially things like game design that you are already closer to having down. There's nothing to say that you can't delve into the code that's been generated, understand how it's working, and work to tweak the balance and mechanics of this project to something more enjoyable. That you can't redesign the starting conditions so that players are introduced to the mechanics more gradually. Or that you can't just simply diagnose them and bring that knowledge to the next project. I guess, i'm just glad to see that my last comment was not entirely discouraging. I sometimes see, for example, musicians get to aggressively marketing their music before they have gotten past the "sucking" stage of their craft, and they end up getting defeated and giving up. But that's the opposite of what I advocate. Sucking less and less at something is the reason for doing it. It's the reward, and my last comment was only frustrated that AI can rob us of that.