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It seems like production happens as a result of the animations, rather than the animations being coded to reflect the rate of production? Which is mostly fine, but it means that pressing the full screen button cuts your gathering speed to about 1/3rd because the bees have to fly across a wider screen. The predicted time to afford things also fluctuates wildly, presumably because it's calculated based on past performance rather than a projection of what you should be getting based on your number of bees. At the very least it should be measured over a longer time period, instead of saying you'll be done in two seconds one moment and then saying that it will never finish the next because all your workers came back at the same time and then left together.

There seems to also be a lot of "features" that are intended to keep the player staring at the screen and doing busywork, like how you need to click on the hive every 40 seconds or your production rate gets penalized? These add nothing to the game. There are no decisions involved, no direct progress as a result, it's just a chore. When designing a game you need to remember that every extra thing to do is a cost, not a benefit, and it needs to provide enough fun to justify paying that or it just makes the game worse. Telling your "AI assistant" to just add more features without considering their purpose will not improve the product.

Thank you — genuinely, this is the most useful feedback I've had.

You were right on both bugs, and I'm working on them now. Production really is tied to the bees' flight paths, so a bigger window slows you down — sorting it so output stays constant regardless of screen size. And the "time to afford" estimate reads an instantaneous rate that swings as the bees come and go in waves, hence "2 seconds" one moment and "never" the next — smoothing that out too.

The busywork point is the one that stuck with me, though. You're right that the every-40-seconds thing is a chore dressed up as a bonus, and I'm going back through the features to make sure each one actually earns its place and has meaning, rather than just being something to do.

Really appreciate you writing all that out. If you get further and hit more, I'd love to hear it.

I do really like the visual style of the game. Downloading the full version on my phone now, and I definitely look forward to future updates.