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Here's the shader for the glitched font:

Vertex shader: https://gist.github.com/maximi...

Fragment shader: https://gist.github.com/maximi...

Its not particularly optimized (I should replace the "if" in the fragment shader) or documented but you probably get the gist. :)

Not sure about the level editor. It would take a lot of time to polish it to a state where its usable by anybody but me :D I have basically no GUI and rely almost solely on keyboard shortcuts. Not exactly intuitive ;)