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Really fun! Everything was pretty easy to understand, and I thought it was cool how the money added to your weight, and how you had to use that info to solve level 1. I wish you implemented that idea of weight more in the other levels. Level 3 was also interesting how you had to choose the correct route. I felt like you putting the restart note there kinda spoiled that level though. I thought the crouching felt a bit weird/unnecessary, but it still wasn't buggy which was nice.

This was really great for a first Godot game! It was really satisfying to beat all of the levels and blow stuff up. The game was pretty creative in general, and I applaud you guys for that! :)