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That depends. If its a game engine like unity. Create a material atlas and then drag amd drop the tiny 8x8 bit texture map on to it. And set the materials to nearest.

do you know an easy way to do the texturing an a place like blender? Im trying to upload these assets into a roblox game and im currently trying to manually texture the weapons on blender before importing them to roblox (any tips on how to do it faster either in blender or straight onto roblox would go a long way)

Import them into blender and select the whole model and click unwrap. Or you select the whole model and in the uv editor scale up the UVs. They were shrunk to fit inside the 8x8 texture.

It just shows me that they are dots? even when i scale them up they dont exactly show to be anything else

Sorry that's on me. I scaled the UV to zero, so they could fit Inside a small 8x8 texture. The quickest solution is to simply do a smart unwrap.But if its not to much of an ask. what type of texturing a you trying to do exactly?