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(+1)

Scaling to page size tells me this is entirely readable when printed. This fact despite the color on color print! Kind of a nice change. You even include a print-friendly option, so no complaints about my printer eating a cartridge of ink. Cover is pretty basic stuff. Vague mouse tells us right away it's Mausritter even if the system note wasn't there too.

The back cover blurb could use a few passes to tighten up the writing a bit. Maybe vary the sentence lengths a bit more and add readability to the prose. I got the point without an issue, but it never hurts to add a bit of punch to the words or tightness to the wording. This persists into the hooks as well. Especially jarring is using mouse for mice in one spot, but then mice for mouse in a different spot. Hook 6 is interesting since it starts you in medias res.

The Tree Stump room was a rough start. The way room 1 reads, the longer I sit around searching, the more treasures just materialize in there. I assume that is just a misunderstanding of the wording choice. What I assume is supposed to be happening here is that they get a 1:3 chance of finding a treasure each turn spent looking, but once they do find something, there is nothing else. Also, I believe my book has treasure on page 38 rather than 36. Treasure is mentioned on page 36, but the table is on 38.

Interesting use of entangled through two very different encounters here. I like that. It's a smart use of limited space to create a unique set of situations. Not sure how I feel about it being the encounter element for both directions I can take from a single path though. At least one is a lot of smaller 'creatures' and the other is a single large threat.

Oof on the 4 inventory slots for the statue, but having it close to the entrance means there's a chance they can get it and go if that's the quest they are on. Fair balance I say. The maze could be a bit rough with a couple bad rolls. Creature list starts on page 22 though. The real issue though is the last sentence.

“If you find...” My initial reaction was to want some mechanic for finding them since it's in the middle of a maze, then I realized you meant 'If you found...”, referencing the hooves in one area and the saliva in another. The word 'find' had me thinking it was something to discover in the maze itself. It needs a counterpoint though. If you didn't find them, do you just wander and come out in some random spot on the map?

Swords area visually had me wonder about scale, but getting to this entry clarifies it. That's good. Random sword, but again the page number doesn't match my book. The sword tables are on page 39 for me. I'm starting to question if these page number issues are a mistake or if I somehow have a different version of the book.

Hermefaun doesn't note warband scale on itself, but kind of implies it. It's something as big as a goat vs a bunch of mice after all. This is reinforced by the fact the spell grants identical statistics and notes warband scale. I'd just make a note on the Faun himself as well since you read that first. Probably more importantly though, the spell is pretty OP. Being able to shift into a warband scale creature and the only recharge needed is to act like a goat for a week and eat grass.. sold. It would become just about anyone's go-to spell over any other option the minute a cat or hawk showed up. I think I would either make the recharge much harder or make the spell into something simpler like giving the user horns they can gain a ram attack with.

Overall, this isn't bad. You're not stuck going a single direction, you have multiple goals you can focus on, and there's a good chance they go in, find the goat, run, then have to come all the way back with a warband. Adds depth. A few spots could use a little more mechanical attention and the writing needs to be cleaned up. Also, double check your page numbers to make sure we don't just have different versions of the book or something. Multiple page references were askew for me. Usually by 2 to 3 pages off. Congratulations on being one of the ones to make it to the finish line and hopefully if you plan to expand on this or update it, you can find some useful things from my review.

First of all, thank you for reading and enjoying the adventure!

I did play and print test this adventure by myself to make sure there is nothing wrong about it.

Disclaimer:  I’m not much good on some word choosing but I understand what you meant by that.

Secondly, the response on the critiques!

You may have a point on the back cover.  I may go over the background text again, tweak it out, along with easing the words mice and mouse lol.

The tree stump room yeah I think I may change this up… maybe instead of that ill might do something more than treasure appears out of nowhere. I may have using the digital pdf copy of mausritter to look it up quickly that’s on my end so pardon the confusion.

I wanted to include two creatures that in case of the players do understand the difference between a weak creature that they can kill easily or face a strong creature that they may retreat or come up a better way to trick the creature easily.

The labyrinth I may try to add +1 for every failed WIS roll,To speed up the exploration.  Again that’s on my end on the word choosing I didn’t realize that found was the word I should’ve used.

The sword graveyard I’ll double check this again on the pages both on the book and the pdf they are definitely a mistake on my end so again my bad.

For Hermefaun some modules labeled big creatures without warband scale for some reason.. so in the end I’ll label him as warband scale.

I do agree man. I think to myself that this spell is really op. So if we pictured this that the spell can be recharged every week like a full rest which is a week aka a watch that would mean this would render the other spells to be obsolete like yikes! I could do the following if I would  stick to the form spell 1.) it takes about 3-4 months to recharge because this spell is op. 2.) find the tallest point you can find then BAHHH at the sky 3.) find a herd of goats then plant it wait till 3-4 months.

I may do different goat themed spells since you asked about them being simple that would give me an idea.

Thank you for the criticism and feedback on this! I will be updating this adventure first.

I am doing an expansion to this adventure, I’m not leaving it out like this. It’s called Hermwood a hexcrawl setting

Features

Different backgrounds to play as like a fly mouse riding with a bug as your steed

3 factions* so far..(yes the Hermefaun can be your faction leader.) *may add 2 or 1 more….

(I may include other additional adventures but let’s not go too far yet..)

Baaaaaaaahhhhh!

(+1)

I actually don't hate the spell as it currently is, I just think it would be best to reign it in a bit. Having a spell to bypass the warband situation once in a while isn't bad, just different. I think the key to making it sing though is going to be making it something a player really has to think hard before using. If it's something where they have a difficult or risky recharge, they won't want to use it for every little situation. Instead, they hold on to it and when things look dire, they pull it out and save the day. I like your thought of burying it among goats for a few months. It means a long delay between usages, but also a risk of it getting dug up and stolen! Pretty risky so a player's going to really hesitate to use it up quickly. I might even go so far as to only letting it have a single use between charging. Either way, some things to think about. 

Thanks for the reply.
Don't worry I'm keeping the spell for what it is but ill change the usage and think twice about the recharge and understand the concept of risking the spell if its dire or not. Because this is like the saving grace spell that happens once in a blue moon.  I will make this work.